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Session Name:

Achieving Two Worlds, Every Year: How 'Magic the Gathering' Sustainably Doubled Its Worldbuilding

Overview:

Working within immutable deadlines to annually produce a fully realized and engaging fantasy world shown over hundreds of art assets is extremely difficult. Doing so with an uncompromising eye toward quality is even more so. Over the past decade, 'Magic' has learned to reliably meet this challenge. Now they've learned to do it twice a year. Jeremy Jarvis, principal designer for Worlds and IP, will discuss how 'Magic's' creative team and game design team work together to produce the quality results 'Magic' is known for in a sustainable way.

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  • GDC 2017
  • Jeremy Jarvis
  • Wizards of the Coast
  • free content
  • Production & Team Management
  • Production