You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Still Logged In: What AR and VR Can Learn from MMOs

Overview:

Games are networking the world. Titles like 'PokemonGO' are showing the industry how the world can be an MMO. Hardware coming from major companies is promising goggles and lenses and magical graphical overlays. But... if gamers are living in an MMO, doesn't that mean they're suddenly also the NPCs? The avatars? How do they call customer service? And who's community managing Earth? In this session, Raph talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • Raph Koster
  • Altered Tuning
  • free content
  • Design
  • Design