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Session Name:

Creating a Tools Pipeline for 'Horizon: Zero Dawn'

Overview:

Developing a new IP is a challenging process for a company's tools pipeline. Developing a new IP while changing to a new genre is even more challenging. At Guerrilla Games, they have done just that. With 'Horizon: Zero Dawn', they transitioned from linear tactical first person shooters to a vibrant open world RPG, while completely rebuilding their tools pipeline from scratch. In this session, Dan and Sander will explain how Guerrilla Games defined and implemented a framework that would provide a robust basis of functionality, on which they built an integrated game development environment. They will present a clear picture of how the framework's capabilities took shape over time, by detailing systems they developed and how those systems interact. Redesigning Guerrilla Games' tools pipeline while in production was a significant risk, which paid off and greatly benefited the final quality of their game.

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  • GDC 2017
  • Dan Sumaili
  • Guerrilla Games
  • Sander van der Steen
  • Guerrilla Games
  • free content
  • Programming
  • Programming