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Dealing with Scope Change in 'Heat Signature' and 'Gunpoint'
Tom Francis explains why his spaceship infiltration game 'Heat Signature' took 3x longer than hacking puzzler 'Gunpoint', and shares what he's learned about how to spot difficult projects before they get out of control. Although 'Heat Signature' was eventually successful, much of its 3.5 year development was spent on features that were not an especially strong part of the final game, and its most successful ones were among the easiest to add. This talk digs into where the process went wrong, why it didn't with 'Gunpoint', and how it might be improved.
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