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Exploring Hidden Stories in the World of 'XCOM 2'
'XCOM 2' and 'XCOM 2: War of the Chosen' offered a linear story for the player to experience. It became apparent during development that some of the strongest, most memorable experiences came from the emergent narrative created by players as they watched their soldiers journey through their campaign, mission to mission. Considering this reaction players and developers had to the game and the 'XCOM 2' team's goal to create more procedural environments, Senior Environment Artist Justin Rodriguez started experimenting with decorating the levels to include small, micro-stories that would enhance the player's fantasy as they progressed through the game. Justin's presentation will explore the various components of environmental storytelling he scattered, hid, and placed in plain view, as well as illustrate details of his process.
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