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Crafting RPG Worlds in Real Environments with AR
The release of 'Pokemon GO' showed that location-based augmented reality games can be successful and played by millions. By accepting new technical possibilities, story-writers and game developers are able to craft new exciting worlds. However, storytelling and game design practices for such games are not widely known yet. Observations and experiences gained during the design and development of location-based AR game 'Monster Buster: World Invasion' will be shared in this talk. Storytelling and game design issues, solutions and new possibilities will also be discussed.
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