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Creating a Development Culture that Embraces Change
The market game developers operate in is very fluid and changeable. As you make games which aim to run for multiple years, it is important to create teams which can be flexible and adapt to that dynamic marketplace. In this session, Jagex's Director of Game Development, Conor Crowley, will review the adaptations Jagex has made to processes, team structures and tools that have allowed 'RunScape' to survive and thrive for over 16 years. The session aims to equip attendees with practical improvements and advice for ways they can improve agility and flexibility in their own teams, based on what has been tried and tested with the development teams at Jagex.
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