You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

IL Gigante: Michelangelo's David in VR

Overview:

Chris will go over the process he and his colleagues stumbled down to get a billion polygon dataset captured in 1999 with no UVs or textures, into a game engine at a high fidelity.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2018
  • Christopher Evans
  • Epic Games
  • free content
  • Programming
  • Programming
  • Visual Arts
  • Visual Arts