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Level Design Workshop: Navigating Conversation: Applying Level Design to Dialogue in 'Subsurface Circular'
In 'Subsurface Circular', the Bithell Games team set themselves the challenge of creating a compelling 2-hour conversation tree. To pull that off, they knew they needed to use level, puzzle and progression design to engage players and create meaningful choice and challenge. In this talk, Mike Bithell picks apart this process and appraises its successes and failures.
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