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Session Name:

To Err is to Play: Human Error and Game Design

Overview:

To err is human, but to err is also to play. Unintended errors in game design can impact games by creating poor usability, but at the same time overcoming previous mistakes and errors that a game intentionally causes can be part of the challenge for players. This talk will cover the science of human error and how error can be prevented or encouraged to help create your intended game experience.

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  • GDC 2018
  • Ben Lewis-Evans
  • Epic Games
  • free content
  • Design
  • Design