GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Virtual Insanity: Meta AI on 'Assassin's Creed: Origins'
To fill a big open world game, you either need to have a lot of level designers, or use a good systemic gameplay engine. For 'Assassins Creed: Origins', the Ubisoft Montreal team decided to create the "Meta AI": a solution to fill the game with thousands of dynamic and static objects (humans, animals, vehicles, but also camps, braziers, ballistas, loot bags, etc.) and to create interactions between those objects by giving them needs and pushing behaviors. This lecture will discuss the creation of Meta AI for 'Assassin's Creed: Origins' and how its objects could be virtual or real, in formations, in conflict, be part of a mission or autonomous, and how they can have a persistent inventory.
Did you know free users get access to 30% of content from the last 2 years?