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Applying AAA Techniques on Mobile Games: Understanding Flow Maps and Its Applications
This session will provide a mathematical analysis of a 14 node flow map shader from the perspective of a visual effects artist working in mobile games. The speaker will use graphs to illustrate each major expression and node within the shader such as, Frac, Time, and Lerp. The audience will see how core flow map principles are reasonably straightforward and that shaders can be relatively easy to use in different contexts. This presentation will show how flow maps have been used to create visual effects, characters, and backgrounds for 'Galactic Frontline', a sci-fi strategy game by NetEase Games.
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