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Session Name:

Building an Inclusive Game Studio Culture

Overview:

Sometimes having a diverse workplace isn't enough. Game developers today must strive to make their studios more inclusive, and doing so involves providing a safe place to work and making everyone feel welcome. The members of this panel are all actively working towards more inclusive cultures and games at their respective studios, from advocating for more sensitive language and design approaches to forming internal inclusivity review boards to evaluate game content before release. During this panel, these diverse speakers will share their unique personal and professional perspectives and provide actionable ways that game developers can change their studio cultures to be more welcoming and supportive of underrepresented employees.

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  • GDC 2019
  • Alexandra M. Lucas
  • Independent
  • Sonia Michaels
  • DigiPen Institute of Technology
  • Chris Wright
  • Bungie
  • Cat Wendt
  • iThrive Games Foundation
  • JC Lau
  • Harebrained Schemes
  • free content
  • Advocacy
  • Advocacy
  • Production & Team Management
  • Production