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Session Name:

Rules of the Game 2019: Five New Techniques from Especially Astute Designers

Overview:

Are there rules for designing games that no one has told you yet? As the craft of game design matures, there's a lot of established best practices that most people agree on. But some of the most unique designers have their own sets of game design techniques that are not common knowledge. In this talk you get to find out what they are. The popular Rules of the Game session returns for GDC 2019 to invite five more veteran designers to talk for ten minutes each about a technique they use that sets them apart from common design practices. The aim of this session is to keep each lecture as advanced and technical as possible, diving right into the details of what makes a given "rule" work. Whether you agree or disagree with the techniques presented, they're sure to get you thinking about game design in entirely new ways.

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  • GDC 2019
  • Richard Rouse III
  • Paranoid Productions
  • Daniel Cook
  • Spry Fox
  • Lisa Brown
  • Bungie
  • Jesse Schell
  • Schell Games
  • Deborah Hendersen
  • Microsoft
  • Brian Upton
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