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Games that Care: Lessons from Teaching Grief Based Game Design
Besides teaching technical game development skills, game educators have to prepare students for the fact that there will be humans on the other side of their games. These humans have lived experiences which can both inspire and innovate design tools. This session discusses Jocoi, a project course in which a group of engineering students worked with grievers to create a game about pregnancy loss. The presentation introduces methods, risks, and outcomes of the development process, highlighting why care is an essential game design skill to be taught in contemporary classrooms. The talk shows how care-based design skills can especially add to computer science and engineering education by grounding technology in real life cases.
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