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Lessons Learned in the Trenches Developing Games as a Service
This session presents a perfect storm of postmortems. VP of Technology and Online Services at Certain Affinity, Richard Vogel, will discuss his journey as a Studio Director building 'Fallout 76', 'Battlecry', 'Star Wars the Old Republic', and 'Star Wars Galaxies'. He will weave a narrative that talks about how each one of these titles changed the way he approaches development as well as running a game-as-a-service. He will discuss the lessons he learned working on each title and provide great examples from the trenches that helped shape what he did on his next game in terms of project management, leadership, recruiting, and running a live service.
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