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The Sound Design for 'God of War'
Join Mike Niederquell, Lead Sound Designer at Sony PlayStation, as he provides an overview into the development process of sonically rebooting a critically acclaimed franchise in 'God of War' (2018). In this talk he will discuss sound design workflows, aesthetic direction, technical challenges, mixing philosophies, dialog implementation, and other key moments throughout the development cycle. There will also be a deep dive into a few stand out moments from the title where Mike will deconstruct the sound design content and showcase how the end result was produced. Mike has supported the 'God of War' developer, Santa Monica Studio, on multiple titles, including 'God of War: Ascension', 'The Unfinished Swan', 'Hohokum', 'Starhawk', 'Carnival Island', and 'Twisted Metal'.
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