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Session Name:

Introducing the New Animation Rigging Features (Presented by Unity Technologies)

Overview:

Need more artistic control of your animations in Unity? If so, don't miss this intermediate session on our new Animation Rigging features. A team of Unity technical animators and artists will show you how to use predefined constraints to procedurally control character deformations, simulate physic-based secondary motion, and correct overall animations to significantly improve quality in your game. You will also learn how to build setups that can be dynamically triggered/blended at runtime to control final animation throughput.

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  • GDC 2019
  • Jean-Sebastien Campagna
  • Unity Technologies
  • Olivier Dionne
  • Unity Technologies
  • Dave Hunt
  • Unity Technologies
  • free content
  • Visual Arts
  • Visual Arts