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Tools Tutorial Day: Perfecting Workflows: Tool Development to Empower Designers
The talk provides insights into the workflow and tool chain created over the past 4 years at the Good Evil. As a small team, it was important for them to create a flexible framework that ensures control for every department, be it game design, art or animation, as well as speed up their production workflow for content heavy games. The core philosophy behind this framework is to empower the game and level designers to change almost anything at anytime without touching the code base and the need for "hard coding". The framework is free of game play related design decisions and with few restrictions. It consists of three main elements: content management, visual scripting and additional utilities to smooth out the workflow through batch processing. It's called the Evil System.
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