You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

How Do You Make VR for Everyone?

Overview:

In October 2018 a group of VR designers, researchers, and creators met to try and answer the question "How do we make VR for everyone?". This meeting, hosted by the Fallingwater Institute, included game engine researchers, academics, game designers, and others. The group spent four days in the woods together focusing on a variety of issues including: accessibility, representation, and diverse content and voices. This panel explores the outcomes of those conversations for the participants, their companies, and the industry.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • VRDC @ GDC 2019
  • Kat Harris
  • Magnopus
  • Robin Hunicke
  • Funomena
  • Doug North Cook
  • Chatham University
  • Cy Wise
  • [unnamed next venture]
  • free content
  • Game VR/AR
  • Virtual / Augmented Reality