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Variable Rate Shading Tier 1 with DirectX12 from Theory to Practice (Presented by Intel)
10th Generation Intel Core Processor Architecture (codenamed Ice Lake) with Gen11 Graphics supports the DirectX12 Tier 1 Variable Rate Shading (VRS) capability. We'll walk you through an integration of Tier 1 VRS with a AAA game engine and it's forward and deferred rendering pipeline with examples of the performance and quality trade-offs. We'll also provide recommendations for the use of Tier 1 VRS based on our experience.
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