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Session Name:

Designing Social Play for 'Sky: Children of the Light'

Overview:

The definition of "social" gameplay can be elusive and counterintuitive. What makes some online games so much more socially fulfilling than others? How do you create lasting connections between players in online games? This talk hopes to share some learnings from the development of thatgamecompany's Social Adventure game, Sky: Children of the Light.

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  • GDC Summer 2020
  • John Hughes
  • thatgamecompany
  • free content
  • Design
  • Design