GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Free to Play Summit: Building a 10 Year Game Economy
Legendary: Game of Heroes has undoubtedly been a LiveOps success story, grossing hundreds of millions of dollars and delighting millions of players around the world. However, as it approaches its fifth anniversary, original Lead Designer Ethan Levy can't help but think of some foundational mistakes made early on in building the game. He highlights these weaknesses as a means of exploring the idea of a 10 year economy for free-to-play games, and gives a clear rubric of the questions to ask oneself when embarking on a new F2P game to ensure that your power economy, currency economy and content pipeline are all architected for a decade or more of success.
Did you know free users get access to 30% of content from the last 2 years?