You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

From 'Spyder' to 'Sackboy: A Big Adventure' in Interactive Music

Overview:

Game composer Winifred Phillips worked with developer Sumo Digital simultaneously on highly interactive music for the 2020 releases of the Spyder game for Apple Arcade and the Sackboy: A Big Adventure launch game for PS5. In this talk, Phillips will break down the interactive design of her music in these two games, showing how differing music implementation tactics achieve dynamic responsiveness that enhances diverse gameplay mechanics. Phillips' talk will examine traditional deployment of horizontal and vertical music assets, as well as unusual and hybridized versions of these disciplines. Strategies for exploration and action gameplay will be explored, including the ways in which similar dynamic strategies can be applied in both high and low energy situations. Finally, special cases will be discussed, such as the use of diegetic music in a dynamic framework, and how interactive implementation can enhance timed challenges.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Winifred Phillips
  • Generations Productions LLC
  • free content
  • Audio
  • Audio