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Session Name:

Game Narrative Summit: Connected Worlds: Building Dynamic Storyworlds Using Network Theory

Overview:

Worldbuilding is one of the most fun aspects of creating games. Yet, as worlds grow in size and complexity, they can become unmanageable. Story bibles or wikis turn into disheartening labyrinths and narrative designers are trapped between its walls of text. nnIn this session, Gerben Grave shares his worldbuilding method of using network theory to craft complex yet accessible story worlds that are dynamic, engaging, and coherent. The practical lecture will prove the method's value using examples from game such as Skyrim and The Return Of The Obra Dinn, but Gerben will also show how the Marvel Cinematic Universe uses a similar approach to introducing new characters and how it builds on existing layers already established in the storyworld.nnLearn how to read story worlds using network theory, thus revealing what a world's key components are and which parts could be improved.

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