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UX Summit: Approaching Accessibility in Production: A Practical Mindset for Developers
When hosting internal discussions, it can sometimes be hard to advocate for and approach accessibility. Would adding more difficulty modes change the game? Would allowing players to adjust the HUD complicate the design? Why should developers add subtitles, anyway? Wouldn't it change the whole game? nnSometimes, it's hard to understand what would or wouldn't change the core aspect of the game, especially in the midst of production, when many departments and teams must stay on the same page. nnIn this session, we will discuss a helpful mindset to assist developers as we approach accessibility and continue to advocate for gamers with disabilities. This session will equip industry members with language that will elevate internal discussions and drive actionable, accessible solutions. We will define a "Fundamental Alteration" and show how we can use this language to promote accessibility in a healthy, streamlined way.
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