You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

UX Summit: Approaching Accessibility in Production: A Practical Mindset for Developers

Overview:

When hosting internal discussions, it can sometimes be hard to advocate for and approach accessibility. Would adding more difficulty modes change the game? Would allowing players to adjust the HUD complicate the design? Why should developers add subtitles, anyway? Wouldn't it change the whole game? nnSometimes, it's hard to understand what would or wouldn't change the core aspect of the game, especially in the midst of production, when many departments and teams must stay on the same page. nnIn this session, we will discuss a helpful mindset to assist developers as we approach accessibility and continue to advocate for gamers with disabilities. This session will equip industry members with language that will elevate internal discussions and drive actionable, accessible solutions. We will define a "Fundamental Alteration" and show how we can use this language to promote accessibility in a healthy, streamlined way.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Morgan Baker
  • The Odd Gentlemen
  • free content
  • UX Summit
  • Design