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From Live to Sunset: Automating Live-Ops and Game Services
Preparing a seamless gradual sunset of the live support for a game is a rather unique challenge -specially if it aims at making it happen seamlessly, and keeping the game services almost intact for players afterwards. How is it planned, and how are the services and infrastructure prepared to keep everything up and running for players?Ignacio Abia (Live Producer) from Ubisoft RedLynx, will present the approach, insights, and best practices from successfully going throught this pocess on Trials Rising. The approach, process, and learnings on the Production and Technical fronts can be used in any game/project to add the most value to players and the project. Trials Rising is a game released on PC, X1, PS4, Switch, and Stadia, with cross-platform features and UGC tools and features that make the game a great platform for players to create and share new content.
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