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Character Technology of 'The Last of Us Part II'
'The Last of Us Part II' is Naughty Dog's biggest game to date. This talk looks back at the journey of how character tools and technology evolved to make it possible, and the breakthrough, setbacks and pitfalls along the way. For an iteration-focused studio like Naughty Dog, where frequent reviews and ongoing playtests shape the production, it becomes increasingly difficult to make time-intensive changes to the pipeline in the midst of production. Lastly, this session will give an overview of character authoring, shaders, gore tools, optimization to support non destructive, artist-driven workflow which allows for forward facing development.
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