You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Advanced Graphics Summit: Shadows of Cold War: A Scalable Approach to Shadowing

Overview:

Call of Duty Black Ops Cold War launched across several generations of hardware. To deliver the best experience for players on original Xbox/PS4 to Next-Gen consoles and PC, we developed a system to automatically scale shadow quality. The system allows for true ray-traced shadows at the high-end, falling back to a dynamic-res shadowmap system that supports plausible contact hardening. This dynamic-res system works within a fixed memory budget and perf-target, delivering shadow resolution where it is needed across an unrestricted number of lights.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Kevin Myers
  • Treyarch
  • free content
  • Advanced Graphics Summit
  • Visual Arts