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Observability Into Game Server Deployment and Performance Through Instrumentation (Presented by Honeycomb.io)
Honeycomb can help you understand how unfamiliar systems actually behave, regardless of what you know about them upfront. Liz and Michael will share their observability insights on game server architecture, covering how to increase developer velocity and improve player experience by implementing Honeycomb.io open-source instrumentation SDKs and collection agents. We will explore the Honeycomb Kubernetes agent, a frontend service, a backend API, as well as the CI/CD deployment process used to deploy and manage the various components. This will allow us to ask questions about the systems behavior in the game server platform context. You'll learn how to instrument software and infrastructure with Honeycomb collectors and about patterns that help you address and triage issues with applications that run various workloads. Our mission at Honeycomb is to eliminate toil and delight users. We hope that this session will help make games more fun to make and create experiences that surprise and delight players.
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