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An Overview of the 'Diablo II: Resurrected' Renderer
Building a new 3D renderer seems seldom heard of these days, with powerful engines like Unreal and Unity available to the public and indie scene. AAA developers typically rely upon pre-existing proprietary technology to drive their products forward, iterating on this technology to slowly adapt it to new industry trends and techniques. In this talk, Kevin will explain why the Diablo II Resurrected team chose to build a custom 3D renderer from the ground up and shed light on some of the key aspects of it, such as lighting, skin rendering, HDR color grading, and order-independent transparency. Come learn what went into giving Sanctuary a new look.
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