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'Star Wars: Squadrons': A Blast from the Past
In this lecture, Squadrons' Creative Director Ian Frazier will explain how a childhood dream was brought to life. Driven by what the devs loved about the Star Wars space sims of the '90s and wanting to bring that experience to modern gamers, this talk will examine modern influences on the game design, challenges and opportunities of developing for VR and 2D concurrently, the execution of various peripherals (HOTAS controllers, etc), how the game evolved over time, and the Squadrons' development team's approach to testing and iteration.
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