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Advanced Graphics Summit: Render Pipeline Shaders
In this session Zhuo Chen will introduce 'Render Pipeline Shaders', a new, cross-platform SDK from AMD that brings both the power and elegance of graphs to renderers built for explicit APIs. Before discussing the architecture and inner workings of the Render Pipeline Shader SDK, Zhuo will briefly introduce the topic of graphs as used in rendering, and some of the problems with explicit APIs. The session will conclude with some data demonstrating the benefits of Render Pipeline Shaders on real-world gaming applications, and a look forward to what else they enable.
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