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Level Design Summit: Designing the Museum Flashback: 'The Last of Us Part II'
Evan Hill breaks down his contributions as Level Designer for "Museum Flashback" level in The Last of Us Part II. This lecture covers the theories and methods behind the design and gives an overview of the production process from outline to ship.Time is spent detailing the "Narrative First" approach of Naughty Dog and the different stages of development:Breaking the story with the writersBlocking out the Level In 3DUsing improv to develop level iterations,Locking down a final design,Involving the production dev team,Playtesting to create further iterations,Using an extreme detail-oriented mindset to polish the final version.
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