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Audio Summit: Game Composer's Toolbox: Interactive Music Composition Tips & Tricks
A lot of game music resources cover the basics of how interactive music works: horizontal and vertical composing, transition segments, stingers, etc. But knowing how these things work and actually putting them into practice are two very different things. In this talk, composer and music-centric game designer Megan Carnes will discuss what she learned on her journey of becoming a game composer from a film scoring and concert music background and share methods she uses to create music that is highly dynamic without sacrificing musicality. Using examples of music from the games she's worked on such as Divinuet, Dross, and inter-view, she'll demonstrate composition and implementation tips and tricks that have become staples in her work.
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