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Designing Bosses For 'Sackboy: A Big Adventure'
Boss fights have been a prominent part of games for years, but examples of how one is created are scarce. In this talk Ramon will share how he designed and prototyped boss battles for Sackboy: A Big Adventure. He will talk about the process leading up to the "Vexed Mamapede" fight, showing a number of early iterations and prototypes that did not make it into the final game while elaborating on both design decisions made and lessons learned during development.All of this will be in the context of a AAA game with mainstream appeal. After the talk, Ramon will be available to answer further questions.
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