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Game Career Seminar: How to Create Rapid Prototypes
When is a good time to start a prototype, and when's a good time to call it quits? What makes a prototype effective, and where should we be spending our time in making one? How does one transition from a prototype to a release-quality game? What tool(s) should I be using and where should I even start?nIn this talk, we'll answer these questions and then some. Through a brief overview of a 14-year career of prototype development, we'll cover best practices, lessons learned, what's made some prototypes successful (or not), and paint a picture of what to expect while prototyping. It's time to prototype with greater efficiency, effectiveness, and pizzazz.
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