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Future Realities Summit: Building Big Games on Little Headsets
Owlchemy Labs started making hit VR games when the technology was in its early days, and they're ready to share insight into the unique problem-solving methods they've developed. While studios are putting out more-complex games than ever before, there are still significant technical limitations with what can run on a VR headset at a reasonable frame rate. In this talk, Expert Graphics Engineer Ben Hopkins shows you SplatTech, an engine developed to circumnavigate the technical limitations of a headsetand the challenges implementing the engine brought. They'll review how the team built SplatTech from the ground up to run PC-level graphics on a Quest 2 headset and optimize performance.
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