You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Future Realities Summit: Building Big Games on Little Headsets

Overview:

Owlchemy Labs started making hit VR games when the technology was in its early days, and they're ready to share insight into the unique problem-solving methods they've developed. While studios are putting out more-complex games than ever before, there are still significant technical limitations with what can run on a VR headset at a reasonable frame rate. In this talk, Expert Graphics Engineer Ben Hopkins shows you SplatTech, an engine developed to circumnavigate the technical limitations of a headsetand the challenges implementing the engine brought. They'll review how the team built SplatTech from the ground up to run PC-level graphics on a Quest 2 headset and optimize performance.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Ben Hopkins
  • Owlchemy Labs
  • free content
  • Future Realities Summit
  • Virtual / Augmented Reality