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AI Summit: Developing Adventure Game with Free Text Input using NLP
In the 1980s, adventure games with free text input, such as Mystery House (On-Line Systems, 1980), was popular. However, due to the technical limitations of the time, the mainstream of adventure games was replaced by those where the user selects explicit commands, which aimed at such free text input by users. Yusuke Mori, AI Researcher at Square Enix Co, Ltd., will go into how the team has developed a technology for a new generation of adventure games that can flexibly respond to arbitrary input from the userby utilizing the recent advanced natural language processing (NLP) technology. Using this tech, they have revived one of Japan's most famous adventure games, The Portopia Serial Murder Case (Enix, 1983), in a new form.
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