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How to Release 15 Skins a Month Without Losing Your Mind
This session will present the challenges faced by the audio team when working on an online free-to-play game that has had monthly updates with a large amount of content for the past eight years.Kellen Malone and Pablo Schwilden Diaz will show some numbers and examples of the amount of content released and then solutions to tackle these quantities with a fresh and creative approach. They also present how these solutions helped across different projects in the company and how they plan on continuing these improvements in current and future games.
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