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Implementing Accessibility Across a Studio: Year One
Accessibility is a growing topic in video games, as more people are recognizing the diversity of player bases and the unintentional barriers in game titles. But what can the industry do to approach accessibility holistically?Rebellion took a step forward in accessibility when it became one of the first UK studios to hire a dedicated, in-house accessibility specialist. This talk looks at the evolution of Rebellion's accessibility initiative over the past year, covering education, practices, and advocacy. Cari Watterton, Senior Designer of Accessibility at Rebellion, will also provide practical examples from the past year, and the impact on the studio and the content it creates.
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