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AI Summit: Logic Programming in Commercial Games: Experiences and Lessons Learned
In this session, Robert Zubek and Ian Horswill describe their experiences using Logic Programming in the development of two recent games. Logic Programming is a paradigm where the programmer specifies the "what" but not the "how," by defining rules and goals, but leaving it to the system to figure out execution details. It's a powerful approach for use in games, and this talk describes how they used LP for three different purposes: NPC AI that encoded social norms, PCG code using constraint satisfaction, and build-time tools that verified asset consistency. The talk ends with pointers for attendees to get start using LP in their own projects.
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