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Session Name:

Production Essentials Summit: The Art of Closing

Overview:

Closing is, at the same time, the most critical and least glamorous phase of game development. It heavily impacts the final quality of the game and the overall health of the team. Bad closing is a moment of absolute chaos and in many cases turns into a death march. Good closing is a moment of absolute clarity accompanied by a great sense of achievement. Many developers hate closing and some even make a habit of leaving projects as soon as it begins. The goal of this session is to provide clear, practical and actionable advice to producers on how to conduct a good closing phase and how to help their team fall in love with it.

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