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Session Name:

AI Summit: Let Your Agents Plan Together: Multi-Agent Cooperation With GOAP

Overview:

In this session, Gautier Boeda, AI Engineer at Square Enix, covers a multi-agent cooperation system in a world where there is no super-entity that manages the agents, and no shared memory between all agents. This makes the cooperation between AI-agents more natural and believable than a classic cooperation systembased on a super entity managing all agents with a shared memory. The agents can only plan from what they know, have to do hypotheses and talk to other agents to get help. The developers do not need to create fake conversations or behaviors in order to make the cooperation believable, as if the agent thought about it by itself. This system is based on GOAP planning technology with a messaging system. Examples will be taken from two different experimental projects: a character interaction project and a RPG battle project.

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