GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
How We Almost Wrecked Our Second Game, 'The Wreck'
In 2018, pumped by the success of their first game, Bury me, my Love, Florent Maurin and his team start working on a second project called The Wreck. They had money, experience, confidence, and a great idea to toy with. Things looked bright. But after a year, the vertical slice the team worked so hard on pretty much sucks. How did it come to this? What went wrong? And, more importantly: Is it still possible to stop The Wreck from ending in a wreck? In this session, Florent explains how success can sometimes have negative consequences, how easy it is to rush in the wrong direction, how hard it can be to steer away from it, and how, sometimes, what you really need is a series of kicks in the butt.
Did you know free users get access to 30% of content from the last 2 years?