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Level Design Summit: Moving Mountains: Speedy Level Creation as a Desperate Indie Dev
Creating a game as a solo indie developer requires a great deal of cunning tricks to do the work of an entire team as one personespecially when it comes to building levels. This talk will dive deep into the development of the mountain swinging game Hang Line to explain how to extract the maximum amount of gameplay variety from a single core mechanic, and how to build levels as efficiently as possible through clever use of tools. It will cover how to create synergies between level based mechanics and how to theme levels to get them to stand out from one another. It will also describe the necessity of creating a unique level design process when you have no other similar game to draw ideas from, and especially when you need to build all the level art for your game without any art team.
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