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Modernizing Rendering at Supercell
This presentation will give attendees a view into the process of implementing a new core rendering framework at Supercell, and walk them through the steps of modifying their existing billion-dollar games, such as Clash of Clans, to use the new system. The project was successfully completed with limited resources over two and a half years, with minimal disruption to the existing player baseand it was motivated both by the need to support the Metal graphics API, but also to prepare for the next decade of game development at Supercell. Attendees will hear about the motivations behind the project as well as the actual process of implementing the new system. The presentation will also explain how the culture of independence and trust at Supercell enabled the efficient execution of the project.
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