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Sounds of Night City: Audio Technology in 'Cyberpunk 2077'
Cyberpunk 2077 faced the challenge of using audio to breathe life into one of the most ambitious cities in a video game to date, with a focus on seamless cinematic feel. In this talk, Colin Walder, Engineering Director, Management & Audio at CD PROJEKT RED, covers the technologies developed to deliver audio for a game with a scale that the team had never faced beforediscussing a range of topics including audio implementation and workflow, music and radio, ambient sound, acoustics, custom audio logic, middleware integration, and performance. This session features both a broad overview of the audio technology in Red Engine 4 as well as deeper dives into specific features such as dynamic reverb, sound loading, and interactive music. The motivations behind different technologies are considered, along with what worked well and what could be done differently.
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