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Tabletop Summit: 'Deadbolt': A 10-Year Retrospective
In 2012, Elizabeth Sampat sat down with seven friends in a Seattle park and played the first session of a game she'd just made called Deadbolt. Ten years later, she's run Deadbolt in five countries for hundreds of people. A game about intimacy, vulnerability, and truth, Sampat designed Deadbolt to teach herself how to connect to others by giving of herself, and being receptive to others in turn. In this retrospective, she explains what she's learned from this experienceabout game design, about humanity, and about herself.
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