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Introducing Machinations: A New Way to Design Game Mechanics
Game mechanics are among the hardest parts of a game to design, because they are difficult to visualize and inconvenient to simulate quickly. In this lecture, Ernest Adams and Joris Dormans introduce a new visual framework and tool called Machinations, which allows designers with no programming experience to diagram mechanics in a tool like Visio, and simulate them in real-time. In addition, the session will present a library of design patterns that participants can use. Machinations is available for free, this is not a product demo.
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